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https://www.fab.com/ru/portal/listings/c282ecbd-db47-4b4a-ac02-b2512e3905e7/preview Version: 1.0

Last updated: 2025-05-02

Author: Nick Matusevich / Redaster Studio


Table of Contents


1. What Is Debug Engine?

Debug Engine is a definitive, modular, runtime debugging framework for Unreal Engine that runs entirely on UMG and Blueprint — no C++ required.

Its extensible Blueprint-native API, hot-reloadable panels, and tag-based registration system make it trivial to inject custom diagnostics, visualize game state, and iterate on live gameplay instrumentation with minimal performance overhead.

It provides a suite of panels to:

It’s designed for rapid iteration in Editor → Play and fully supported in packaged Development/Debug/Test builds (automatically excluded from Shipping).

Debug Engine empowers your team to diagnose, prototype, and polish gameplay in record time.


2. Key Features

Feature Description
Object Inspector Browse every field & nested object/struct by reflection.
Snapshots Save/load object state via a flexible Property Bag system.
Telemetry Real-time tracking of property (e.g. transform movement).
Spawn System Categorized actor spawning with optional “decorators.”
Custom Panels Build your own UMG panels that plug into the main menu.
Notifications On-screen messages (Info/Warning/Error).
Blueprint-only API All functionality exposed via BlueprintCallable nodes & delegates.