
https://www.fab.com/ru/portal/listings/c282ecbd-db47-4b4a-ac02-b2512e3905e7/preview Version: 1.0
Last updated: 2025-05-02
Author: Nick Matusevich / Redaster Studio
Debug Engine is a definitive, modular, runtime debugging framework for Unreal Engine that runs entirely on UMG and Blueprint — no C++ required.
Its extensible Blueprint-native API, hot-reloadable panels, and tag-based registration system make it trivial to inject custom diagnostics, visualize game state, and iterate on live gameplay instrumentation with minimal performance overhead.
It provides a suite of panels to:
UObject and its nested references — beyond what Unreal’s default inspector can deliver;It’s designed for rapid iteration in Editor → Play and fully supported in packaged Development/Debug/Test builds (automatically excluded from Shipping).
Debug Engine empowers your team to diagnose, prototype, and polish gameplay in record time.
| Feature | Description |
|---|---|
| Object Inspector | Browse every field & nested object/struct by reflection. |
| Snapshots | Save/load object state via a flexible Property Bag system. |
| Telemetry | Real-time tracking of property (e.g. transform movement). |
| Spawn System | Categorized actor spawning with optional “decorators.” |
| Custom Panels | Build your own UMG panels that plug into the main menu. |
| Notifications | On-screen messages (Info/Warning/Error). |
| Blueprint-only API | All functionality exposed via BlueprintCallable nodes & delegates. |